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Removing incoherent noise from repetitive shots iteratively
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What Is Deblending?
Deblending is the process of separating overlapping seismic records that were acquired using simultaneous sources. When two or more sources fire at nearly the same time, their seismic wavefields overlap (“blend”). Deblending removes this interference and recovers individual shot gathers.
Why Do We Perform Simultaneous Source Acquisition?
Simultaneous source acquisition (also called blended acquisition) is used to:
Increase acquisition speed
•Multiple sources fire without waiting for each other → MUCH faster surveys.
Reduce operational cost
•Fewer idle times
•Less fuel + vessel time (marine)
•Faster crew productivity (land)
Increase fold per day
•More shots recorded per unit time.
Improve sampling
•More dense shot coverage at lower cost.
Enable exploration in time-restricted zones
•Weather windows
•Fishing zones
•Military restricted periods
Why Is Deblending Necessary?
Because simultaneous firing creates overlapping wavefields, which causes:
•Cross-talk noise
•Interference
•Incorrect amplitudes
•Difficulty in picking first breaks
•Poor velocity analysis
•Poor imaging
To use blended data in normal seismic processing, we must separate each source’s contribution.
What Is Iterative Deblending & how it works?
Iterative deblending is the most widely used technique.
Deblending relies on two facts:
1.Signal is coherent
(events follow moveout, look like reflections)
2.Interference noise is incoherent
(random-looking because the sources fire at varied time dithers)
So we use an iterative loop:
Iterative Deblending Workflow
Step 1 — Initial Estimate
Start by assigning blended data roughly to each source (simple split or a rough filter).
Step 2 — Apply a Coherency Constraint
Reflection energy is coherent in:
•f–k domain
•Radon domain
•Curvelet domain
Noise is not.
We keep coherent energy → throw away incoherent noise.
Step 3 — Subtract Reconstructed Shot from Blended Data
This removes interference progressively.
Step 4 — Repeat (Iterate)
Each iteration:
•Improves signal
•Reduces cross-talk
•Enhances reconstruction
After ~30–40 iterations, sources are well separated.

Shot Times in Simultaneous Source Acquisition
In simultaneous acquisition, multiple sources fire without waiting for previous shots. But to make deblending possible, the shot times are randomized (a technique called dithering).
Types of dithering:
1.Random time dithering (most common)
2.Linear dithering
3.Variable time delays
4.Orchestrated firing patterns
These shot times create incoherent interference, which is much easier to separate from coherent reflections.
How Shot Times Are Created / Recorded
Shot times originate from the acquisition system and GPS clock.
Step 1: Synchronization
All sources and recording systems are synchronized to:
•GPS
•Rubidium clocks
•Precision timing units
This ensures microsecond accuracy.
Step 2: Shot firing command
The acquisition controller sends a firing signal to the source:
•Airgun controller (marine)
•Vibroseis controller (land)
•Explosive detonation unit (legacy)
Step 3: Exact firing time stamp recorded
The shot time is written into:
•Shot header files
•Observer logs
•SPS source files
•Navigation files
•SEG-D / SEG-B / SEG-Y headers
Step 4: Stored per-trace
Each trace stores:
•Source time
•Time since shot start
•Source sequence number
Role of Shot Times in Deblending
Deblending relies on the fact that:
Different sources fire at different (random) times → so their interference appears incoherent.
Using shot times, the algorithm builds the blended source matrix
Deblending works by reversing this mixing.
Shot times define:
•How much overlap occurs
•How interference patterns appear
•How coherent energy is separated
Without shot times:
•Deblending becomes blind
•Nearly impossible to separate shots correctly
Shot Times in Marine vs Land
Marine (airguns)
•Very accurate (ms to microsecond)
•Stored in navigation files
•Used for source signature corrections
•Used for deblending
Land vibroseis
•Vibroseis sweep has start times
•Phase and phase-locking depend on accurate timing
•Used for correlation
•Used for deblending in simultaneous source vibroseis
Types of Shot Times Files in Acquisition
The shot times appear in:
•SPS files (UKOOA/SEG-P1)
•RPS (receiver) & SPS (source) files
•Marine navigation logs
•SEG-D headers
•Observer logs
•Field notes for explosive shooting
Each system logs:
•Shot number
•Shot timestamp
•Source ID
•Vessel position
•Delay time / dither
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In this example workflow, we are reading a synthetic seismic gather with blended shots along with the shot time files.
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YouTube video lesson, click here to open [VIDEO IN PROCESS...]
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Yilmaz. O., 1987, Seismic data processing: Society of Exploration Geophysicist
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